Virtual artist talk by Jess Rowland on flexible embedded circuitry for sound composition, paper speakers, and interactive graphic scores.
The DXARTS SoftLab is a studio and an online platform whose mission is to examine the role of workmanship in artistic research, to redefine the use of crafting in the post-digital era, and to explore the body as an interface of control and resistance. It is part of the Department of Digital Arts and Experimental Media (DXARTS) at the University of Washington in Seattle.
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Virtual artist talk by Jess Rowland on flexible embedded circuitry for sound composition, paper speakers, and interactive graphic scores.
Virtual artist talk by Ioana Vreme Moser on the pathway of an ex-ballerina through fluid computers, plant espionage, cosmetic synthesisers and electronic lollipops.
Eat This Cake If It Makes You Happy explores food as a metaphor, as an emotional shelter, as a portal through which one may get away and get to many places.
‘Ventriloquist Ontology’ explores the limits of control and points of hybridization between the human and the machine through the relationship of a performer and a wearable entity. This ventriloquist modular soft entity speaks through text generated using a GPT-2 language model, trained on a dataset of texts around biopolitics, algo-governance, the surveillanced body, and queer theory.
Virtual artist talk, and guest performance by Lisa Simpson on her performance persona Agente Costura and the intentions, ethics and ideas behind working with diy techniques, upcycled artifacts and secondhand garments
Virtual artist talk by Ricardo O’Nascimento on his studio practice and his research on wearable haptics in the context of DXARTS 472 Mechatronic Art, Design and Fabrication II
A prototype that hacks the ancient language and tools of the architect to radicalize novelty, performance, and experimentation as a design process
An e-textile that explores how technology, sound, and movement can reimagine the body’s relationship to space and ‘A’rchitecture.
A prototype that challenges the role of toxic masculinity through media archaeology and performance.
On June 6th 2019, Isabel Nelson and several other students from the DXARTS 490 E-textiles and Wearables for Art and Design course, as well as other emerging designers from the University of Washington got together to produce Hypnotica, a wearable tech fashion show at the project space Hyena Culture in downtown Seattle, at the historic Pioneer Square district. The event was entirely self-organized and combined fashion, light art, sound and performance art and was presented through an exciting runway show that showcased the work of Taylor Hammes, Aashna Dev, Aarohi Bhaway, Atari Women, Esther Lin, Helen Mirabella, Grace Barar, Stevie Koepp, Kennedy Buriani, Rebby Montalvo, and of the main organizer Isabel Nelson.
On June 2019, in the fourth edition of DXARTS 490A: E-textiles & Wearable studio class, students presented their final project prototypes through a pop-up exhibition at the DXARTS Fablab in Ballard.
A 30-minute live interactive performance brings to life the video game. Five performers embody characters in the game. The player who activates the game summons the performers. Enlivened by the participation of the player, each performer celebrates its birth and marches out into the world. The rhythm of the performance is determined by how fast or slow the player taps the two controllers.
On December 2017, in the second edition of DXARTS 490B: E-textiles & Wearable studio class, students presented their final project prototypes through a pop-up exhibition at the DXARTS Fablab in Ballard.