All tagged student work

Chameleon Color Changing Wearable by Taylor Hammes

RBG sensor, electromyographic sensor, motor, and leds embed within my future skin for activation and protection. Entering upon a new spaces, the RBG sensor reads the aura of the room and sends that information through my new veins and communicated through lights. Sound is trigged from the electromyorphic information that my right arm indicates while taking in the colors. 

Hypnotica - Wearable Tech Fashion Show

On June 6th 2019, Isabel Nelson and several other students from the DXARTS 490 E-textiles and Wearables for Art and Design course, as well as other emerging designers from the University of Washington got together to produce Hypnotica, a wearable tech fashion show at the project space Hyena Culture in downtown Seattle, at the historic Pioneer Square district. The event was entirely self-organized and combined fashion, light art, sound and performance art and was presented through an exciting runway show that showcased the work of Taylor Hammes, Aashna Dev, Aarohi Bhaway, Atari Women, Esther Lin, Helen Mirabella, Grace Barar, Stevie Koepp, Kennedy Buriani, Rebby Montalvo, and of the main organizer Isabel Nelson.

Loop Pa Pow Project by Chanhee Choi

A 30-minute live interactive performance brings to life the video game. Five performers embody characters in the game. The player who activates the game summons the performers. Enlivened by the participation of the player, each performer celebrates its birth and marches out into the world. The rhythm of the performance is determined by how fast or slow the player taps the two controllers.

DXARTS 490B: E-textiles & Wearables for Art & Design - Spring 2017

DXARTS 490B is an introductory course to electronic textiles, soft-circuits and wearable technology. It provides hands-on prototyping for physical computing projects that explore the body as an interface of control for interactive environments. The students engage with smart materials, hand-crafted electronics and creative programming with Arduino to design their own interactive wearables. E-textiles and wearable computing can be used in multimedia performance projects, interface or game design, medical monitoring systems, and also as educational tools for people of all ages.