Third meeting of the Wearable Narratives DRG focused on handmade sensors and understanding how the different properties of the e-textile materials that be used to create variable resistance
The DXARTS SoftLab is a studio and an online platform whose mission is to examine the role of workmanship in artistic research, to redefine the use of crafting in the post-digital era, and to explore the body as an interface of control and resistance. It is part of the Department of Digital Arts and Experimental Media (DXARTS) at the University of Washington in Seattle.
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Third meeting of the Wearable Narratives DRG focused on handmade sensors and understanding how the different properties of the e-textile materials that be used to create variable resistance
First online meeting of the Wearable Narratives directed research group at DXARTS, comprised by Esteban Yosef Agosin (DXARTS), Grace Barar (HCDE/DXARTS), Rylie Sweem (HCDE/DXARTS), Xintong Xu (Art IVA/ DXARTS),
Zoe Grace Kaputa (Computer Science), and Sadaf Sadri (Art Photomedia), and led by Afroditi Psarra.
A 30-minute live interactive performance brings to life the video game. Five performers embody characters in the game. The player who activates the game summons the performers. Enlivened by the participation of the player, each performer celebrates its birth and marches out into the world. The rhythm of the performance is determined by how fast or slow the player taps the two controllers.
On April 2017, the DXARTS softLab had the opportunity to host e-textiles practitioner Hannah Perner-Wilson from Kobakant for a guest lecture on her work and a mini-workshop entitled Transparent and Dangerous.