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eTextile Spring Break


  • Wassaic Project 37 Furnace Bank Road Wassaic, NY, 12592 United States (map)

eTextile Spring Break is a weeklong camp for practitioners working at the intersection of craft, textiles, and electronics to meet, make, and learn together. Hosted for a second year at the Wassaic Project in upstate New York, eTextile Spring Break will take place from Sunday, April 7 to Sunday, April 14, 2019.

This year’s theme is Ritual.

eTextile Spring Break Organization Team
Sasha de Koninck //Workshops
Lara Grant //Exhibition, travel logistics
Nicole Messier //Materials
Liza Stark //Application, theme, focus groups

List of participants: http://etextilespringbreak.org/participants/

Code of Conduct

Purpose
eTextile Spring Break is dedicated to providing a harassment-free conference experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, skill level, physical appearance, body size, race, age or religion (or lack thereof). This Code of Conduct outlines our expectations for all those who participate in our community, as well as the consequences for unacceptable behavior.

We invite all participants to take ownership of this community and work to create a safe, positive experience for everyone involved.

Open [Source/Culture/Tech] Citizenship
A supplemental goal of this Code of Conduct is to increase open [source/culture/tech] citizenship by encouraging participants to recognize and strengthen the relationships between our actions and their effects on our community.

Communities mirror the societies in which they exist and positive action is essential to counteract the many forms of inequality and abuses of power that exist in society. We seek to create an open and sharing environment deeply based in open source practice.

All open source (licensed or otherwise) and copyrighted work that is integrated into work inside and outside of the eTextile Spring Break event must be appropriately adhered to under the referenced work’s license guidelines. Work being defined as artistic, academic, professional, and commercial work including ideas, images, techniques, text, documentation, software, hardware designs, eTextiles designs, sensor designs, and all other tangible work.